Sunday, 18 December 2016

The road ahead

Lots of time thinking, always thinking...

Need to be doing.

Two and a half years doing the same thing...

Need to be growing. These things won't write themselves.

Tools lists
http://www.develop-online.net/tools-and-tech/16-top-mobile-game-development-tools/0199427
http://www.develop-online.net/tools-and-tech/the-top-20-mobile-development-tools-for-2016/0220058
http://www.businessofapps.com/the-big-list-of-android-ios-game-development-tools-engines-libraries-and-resources/
http://theappsolutions.com/blog/development/mobile-game-dev/
https://clutch.co/app-development/cross-platform

Tools so far
http://www.cocos2d-x.org
https://marmaladegamestudio.com/tech/
http://gamua.com/sparrow/
http://www.garagegames.com/products/torque-2d


other links to read
http://www.cultofmac.com/68712/become-an-iphone-game-developer-in-10-steps-how-to/
http://www.develop-online.net/opinions/the-five-best-practices-for-mobile-game-monetisation/0227803
http://www.macworld.co.uk/how-to/iphone/how-make-app-for-iphone-or-ipad-3532803/
https://learnappmaking.com/add-1-creating-a-simple-ios-game-with-swift-in-xcode-week-1/

Damn... I haven't actually written a game in 4 years. An AR engine, worked loads on iOS SDKs, Java front end and bridge but haven't taken a game from first principles to app store release since iOS 5.




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